A good roundup jimbob. Its a shame this thread couldn't have remained uncluttered/diverted and run alongside Insuber's excellent effort on bug reporting although in a sense his 'improvements' listing could serve as a basis for a roadmap. A nice try at a positive approach, foundered on the rocks of the usual OT opinionating. It might still work if we ignore 'those' posts and you keep your original post updated with the useful contributions if you can weed them out.
Here's my contribution to add to their existing unfinished work (SLi etc) and yours:
1. Improve FPS and playability by replacing Trees. I suggest Forest 'blocks' with damage-effect instead of indivdual trees with none. And I don't care if the branches don't wave around.
2. Ref FMB Manual, if that's too large a project for now give us a guide including some scripting code block samples to work with.
3. Work even now with Nvidia, AMD and Naturalpoint for them all to optimise the game.
However, as the thread has become what it is and as it relates to a Roadmap in the sense of knowing what's happening, I'd say that Blackdog hits the nail on the head again but I would disagree on one point. The level of disappointment/frustration does call for a locked thread from Luthier to give us his latest roadmap followed by a weekly progress update. No-one can deny that we are on the poor end of this and, having paid for it, a brief weekly update would keep all the paid up customers at least informed if not happy. I say a locked thread because I want to know from the horses mouth and not have it drowned in pages and pages of other people's opinions. I just want to know what's happening not what everyone else thinks, there are pages and pages of other threads for that.
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klem
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