Thanks for your reply Tigerium.....I totally agree with you, but one could make a logical case regarding accurate simulations of all the weapons appearing in the game. For instance a Tank Cannon would have vast range and even the smaller calibres capable of penetrating thick armour at the small ranges modelled in game. It is more the realistic manner in which the game plays out that I meant to referr to.
What the developers have done brilliantly is find a compromise between gameplay and a 'realistic feeling' balance to the game. They have achieved this by modeling the weapon systems and capabilities with constraints.
It is here that I feel that the overall feel and balance of the game is now skewed. AA guns, particularly with Direct mode, are far too effective and unconstrained with regards to points cost/capabilities/simulated characteristics of other units.
Cheers
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