Quote:
Originally Posted by Blackdog_kt
Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.
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This cannot really be that hard. The server already enforce CEM settings.
The server should also enforce Cloud settings as far a I'm concerned.
As for the argument that there is to many trees in the sim, I have a very simple solution ( once the server tree settings and client settings are in sync.)
1. Only add a collision box for 1 out of every 10 trees ( hell even 1 out of every 50 ) will do. So if you risk going down and fly below the tree tops , you are bound to run into 1 of the trees with real collision.
2. Also I have to say that collision detection really isn't that expensive an operation, the bigger problem is the internal game structure (scene graph) to easily find only the objects you want and NEED to test for collision, but here again there is many tricks to optimize the search for 'local' objects.