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Old 07-04-2011, 04:53 PM
Strike Strike is offline
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Join Date: Jul 2010
Location: Norway
Posts: 684
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Quote:
Originally Posted by Blackdog_kt View Post
This is what the gunsight view simulates first and foremost, with the straps tightened there is less headshake at the cost of reduced ability to turn the our virtual body around, with loosened straps we can look back easier but there's more headshake.
Hey blackdog! I am also one of those who fully support the authentic positioning of the gunsight in axis fighters, but I believe the entire feature is implemented wrong in the game. I've written my honest opinion on this mechanic in a different thread http://forum.1cpublishing.eu/showpos...&postcount=133 .

What I think would be correct is to completely eliminate the feature as a "static" view, but make the game so that when you "tighten straps" you sit upright against the seat and can only look forwards and to the sides, relying on peripheral vision to see what's behind you. When you select "loosen straps" you get the "normal" viewmode where you can lean, shift sideways, move forwards etc and also twist your upper body to look outside an open canopy or try to see what's behind you. Then you can also move your head directly infront of the gunsight. This would be the ideal takeoff/flight/scouting position to fully see what's going on. And when entering combat you would lean backwards, tighten the straps so you won't be tossed around and then fight. You should still be able to lean just enough sideways to be able to see the sight properly, since we cannot simulate human eyesight in CloD. (IRL I prefer firing weapons without squinting my left eye. This way I'll see normally, but the right eye will be staring down the ironsights, kindof superimposing the sight over my entire view.) It's fully possible to do, and is what the axis design sought out to do!
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