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Old 06-28-2011, 10:38 AM
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JG5_emil JG5_emil is offline
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Quote:
Originally Posted by Blackdog_kt View Post

The only way to successfully merge the positive points of both is to fly in a dynamic online campaign with players that will agree to do things like they were done back then even if it gives them a disadvantage. I'm not saying it doesn't happen, but good luck maintaining that on a large enough scale to have MP qualify as historically accurate in the majority of cases.

A significant number of people do fly that way in online wars but another significant number fly the way Danelov described and as such, i can't just ignore the statistic and claim MP is accurate by default. MP is as accurate as the players themselves and the mission designer/server host want it to be, in fact, even if the mission designer does set out to do things a certain way it still doesn't work out if the players don't go along with it.
Well said!

It has been many years that I played the online wars in IL2 but they were fantastic until it just got crazy competitive with people using every exploit they could in order to win. There were people reading the mission files so they could see data they weren't meant to, then there was the stupid use of smoke and landing lights it utterly ruined the aspects that I loved which was to get the best of both worlds with a dynamic campaign but with human piloted aircraft.

There is no getting away from the fact that the diversity of human pilot skill and the fact that we all make mistakes is superior to any AI but then human nature will always try to find short cuts and exploits in order to win. This is what makes flying against humans so great but so frustrating.

I think they shouldn't focus on one or the other but at the same time they should be smart. The community can and will do a better job that the devs in certain areas (missions, campaigns, online wars etc) which is why the tools must be there for them to get on with it. I think they should just keep focused on the game play aspects, FM/DM, fixing things that are broken and making it possible that both on and offline pilots can have a good experience.

So if the community is to make offline campaigns then maybe there needs to be stats and medals etc for the offliners and the AI must be as good as possible. Obviously for the onliners they need the MP to be fixed and then make it possible for wars and coops etc.
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