Thanks for your open-minded responses so far. The idea is not to "force" the developer to use that data base but to provide them a more precise way for checking/tracing the issues we have with this game.
Maybe we get some responses from development side and a broader acceptance within the community if we are able to show some examples as proof of concept?
The big question is where to start? All issue-tracking systems I have used so far require a dedicated server with several other things installed (web server, data base, frontend, ...) which I'm not able to provide
Maybe there are experiences within this forum with using web-based project hosting sites which are freely available? Then, an intial set of mandatory data to be delivered which each bug report/feature request will have to be defined. After that we could start to file some reports/requests and see how the responses/overall acceptance is.
@cheyennepilot: I also like this sim a lot and hope this will help to improve the situation