Quote:
Originally Posted by cheesehawk
Downloaded and played through the first 2 missions. Nice briefs, glad you put a ferry flight and test flight in the beginning, gives a sense of early war, and not jumping directly into 50 plane battles.
I had a problem in the first mission. After takeoff, heading approx 270 as the runway is that direction, I circled and left on a departure heading of 350 at around 2300m to head towards Audembert. None of my Schwarm joined me, although I had witnessed them taking off. Of course, with the radio function not working, I couldn't direct them to rejoin. Is there some sort of waypoint trigger I missed?
In the end, it didn't matter, because playing with the oil rad and water rad on the last leg of the flight, I perforated my radiators and was forced to bring her down quickly, and didn't get to hunt for any Brits lingering in the area.
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There are quite a few features 'switched-off' in the FMB. For example, you can't nominate a take-off direction, due to the prevailing winds yet. I have been manually taking-off, with complex engine management, then puting the aircraft on 'A' (autopilot) while the rest of the Gruppe form-up. The Schwarms take-off in pairs then form-up on you, after circling the airfield once. You then start steadily climbing out over the Channel in a Schwarm or Gruppe. When you see the enemy fighters, or here somebody reporting them, go back to manual flying and good luck. The same situation applies in 'Spitfire Dawn'.
The radio commands are not working properly either. I would imagine they will act as 'trigger points' to command your Schwarm or Gruppe to do certain things.
I have been given a link to a Russian site where one of their members have 'cracked' how the FMB works. The site has been translated in English and I am currently studying how to get the FMB working better. Hopefully Ilya and his team are working on getting the FMB up and running with all the features working very soon?
DFLion