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Old 06-20-2011, 09:38 PM
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SlipBall SlipBall is offline
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Join Date: Oct 2007
Location: down Island, NY
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Quote:
Originally Posted by cheesehawk View Post
Downloaded and played through the first 2 missions. Nice briefs, glad you put a ferry flight and test flight in the beginning, gives a sense of early war, and not jumping directly into 50 plane battles.

I had a problem in the first mission. After takeoff, heading approx 270 as the runway is that direction, I circled and left on a departure heading of 350 at around 2300m to head towards Audembert. None of my Schwarm joined me, although I had witnessed them taking off. Of course, with the radio function not working, I couldn't direct them to rejoin. Is there some sort of waypoint trigger I missed?

In the end, it didn't matter, because playing with the oil rad and water rad on the last leg of the flight, I perforated my radiators and was forced to bring her down quickly, and didn't get to hunt for any Brits lingering in the area.

There are certain rules in place for departing the airport traffic pattern in RL, I think that the AI were just following whatever rules are in game...here is the general rule here in the States, but this will vary from feild to field.

"When departing the traffic pattern, airplanes should continue straight out
or exit with a 45 left turn (right turn for right traffic pattern) beyond
the departure end of the runway after reaching pattern altitude. Pilots need
to be aware of any traffic entering the traffic pattern prior to commencing
a turn."
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Last edited by SlipBall; 06-21-2011 at 05:33 PM.
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