Quote:
Originally Posted by bongodriver
Yeah....I'm sorry but this reeks of going down a MMO console style affair.
and subsequently putting another nail in the true flight sim coffin.
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Hi bongodriver,
Wouldn't paint the future quite so black. IF the business model is as I have speculated, Gaijin would naturally have to attract a LOT of people to break even with the game. This would mean that they couldn't make the game too difficult because that would put too many newcomers off. Due to the continuous world nature of the game Gaijin would need to run their own dedicated servers with a set difficulty. So far, so bad.
However, two points which may help see this in a more optimistic light:
1. Even if the game would turn out Super Arcadey (which I hope it will not), this would still bring a lot of people to the genre of WWII flight who might otherwise have not found their own way here otherwise. And many of those would be here to stay, and find their way to more demanding flight simulations.
2. Gaijin could decide to run several parallel worlds with different sets of difficulties, from Arcade to something closer to a more realistic flight simulation, although it would remain to be seen how good of a simulation they could deliver.
In any case, what's to be feared by Cliffs of Dover? There's always an elite that gets fed by a broad basis. If CloD is the Rolls Royce of flight simulations, it doesn't need to worry about all the Mazdas, Renaults and VWs around.
MAC