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Old 06-15-2011, 10:07 AM
vdomini vdomini is offline
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Join Date: Feb 2010
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Talking a bit in general... in theory i would love to have a game experience as close as possible to real, but the bottleneck of this wonder are the output devices and the human interfaces.

It's hard to fly a 100% realistic plane in a 100% realistic enviroment, having the need to access several switches, reading several instrument panel, having the need to feel how a plane react because some settings, using just a joypad and looking at the surrounding world tru a 1080p TV screen. Few simulator users can afford a multi monitor system with force feedback devices and IR tracking, and place that in a room that will be basicly dedicated at it.

I have few "theory" i made about how huds and cockpit should be simplifyed making a game fair, some few logical drawback and considerations between realism and playability. But this is not the right thread to post them

So hopefully the experienced game developer will make some drawback between what few aviation geek enthusiast want ( me included ) and
a game that hopefully will sell hundred thousand copies making our lobby game room full every night


p.s.: "Give us both options in the game." is my poll.
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