Quote:
Originally Posted by Blackdog_kt
What does it for me is operating the aircraft.
Flying IL2 after flying CoD is like having a co-pilot in the 109 squeezed behind the cockpit, making sure i don't have to do a bunch of stuff that needed to be done, or at the very least hold my hand through it and mitigate any possible negative consequences from my mishandling. And after sampling what little CoD currently has to offer, that is a giant step back for me.
I want the aircraft modeling to reflect some of the individual quirks and nuances of each type, compared to that IL2 currently feels like some accurate numbers (FM) strapped onto a 3d model and not a complete piece of wartime machinery.
There's no feel for what lurks under the hood and how it might come back to bite me in the behind if i'm not careful with it, the workload is highly diminished to the benefit of situational awareness and improved ability to focus on maneuvering and the pretty artificial CEM limitations combined with the small maps make it possible to run around at top performance all day long (reduced fuel and almost constant WEP use).
This doesn't just completely skew tactical considerations and limitations further away from reality, it also influences immersion because there's no feel of having a complex machine around you.
Don't get me wrong, i loved IL2 and have every single title since 2001, but after giving CoD a try it doesn't do much for me anymore.
For me it's the CEM, the detailed autopilots and bombsights, the ability and requirement to properly balance my fuel load in a twin engined aircraft and so on. I wanted IL2 with a bit of FSX thrown in and i got it, so i'm perfectly happy. In other words, it's a matter of taste and priorities.
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I have to chuckle at this because I know you have made the CEM realism point many times as the basis for your enjoyment of CLoD and I think to try and win people over?

Testing the mags, pumping the fuel pump...for me it's a novelty. Something I can easily macro control away. Then the CLoD 109 becomes pretty simple. I mainly fly online. So I want to get in the game, not spend my time doing this imaginary stuff. Also, I have to disagree about your simplified take on 1946 modeling. Overheating is modeled. If WEP is on, it gets hotter faster and you lose power until eventually your engine blows. If you enter a dogfight hot engine, you are going to take a performance hit. And different WEPs (e.g., mw50) are modeled differently. The rads affect speed, but they also affect drag. And there are also times when you want to use manual over auto prop pitch for better acceleration. I guess what I am saying is that the workload potential is there in 1946 and if pilots choose to ignore it, they do get penalized. It's not as "simple" a model as it appears. It's probably true that many have been able to make kills by getting away with bad practice, and in this sense, I would agree that CLoD as the potential to be the better test of piloting skill. But I think it will be a long while for me. The DT and Mod patches have added a lot to this game and the flight model is realistic enough to prevent me from spending $1000 to enjoy CLoD's added realism.