If your missiles are killing things when you fire them while trying to pick up stuff, path your ship so that you move to the side and pick it up horizontally so that the missiles coming out of the front of your ship don't hit it. You can also use boost, the missiles are usually shot at the end of the day so if you move faster and run over the equipment at 25% through the day its safe from destruction.
If your excess missiles are constantly destroying all the equipment after the target is killed, you are probably firing a bit too many. Of course, fire too little and it might live, but don't fire 3 salvos of missiles on a target you know for sure is going to die in 2 salvos. That increases the chance of a stray missile hitting equipment by 5x.
I just don't like how quickly you can die at close range to some of those hordes with the frag/energy weapons. The fact that they use Rethrones to make your getaway dash slow makes it even worse. Taking back systems can wait until you have 4+ missile launchers with 35-40 missiles each and a stronger coalition. It sucks playing several years without a base you really want, but patience is key.
I believe the total amount of bases is still limited by the amount of systems you have even after you control a sector, and other bases have a higher priority to spawn. In both of my games I've had only a Research/Medical/Ranger base, and when I took the last system in a sector both a Pirate and a Military base spawned literally the next turn. The Business base only came back after I took another 1 or 2 systems.
Nanitoids don't heal you in hyperspace, but the little droids do.
|