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Old 06-12-2011, 09:20 PM
ktodack ktodack is offline
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Join Date: Aug 2010
Location: Alexandria, VA
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Quote:
Originally Posted by Sternjaeger View Post
I was playing an IL-2 1946 mission last night: an escort to some dive bombers over Crimea with enemy fighters coming up to intercept, and then it came to my mind: why do we need so much FM accuracy to the mph/rpm/roc, and what can actually be considered a reliable info source?

The whole gaming experience is more than outturning, outclimbing, outspeeding our opponents, there's tactical decisions, there's improvisation, there's teamwork.. I don't get why some of us are so anal about the performance charts of our planes, especially now that the game is still not completely finalised. Besides, unless there's some gross mistakes, I think I can well live with a Spit that does 350mph where he should do 355 according to some pilot's notes.. considering all the variables of real life, what's 5mph? Play with your numbers, learn how the plane behaves in the sim and get the best out of it. I remember the good ol' debates on the russian UFO fighters in IL-2, which were made of kryptonite and powered by turbofans, but despite all that I still managed to shoot them down with my 109, and not because I'm a good shot, it's because I learned their quirks, the limits, but above all learning when sometimes it's better avoiding a dogfight, simply because you are in a disadvantageous situation..

I would like to hear you guys' opinion on this, sometimes we get so sidetracked by secondary aspects that we seem to forget we're supposed to have fun playing our sim..
I assume when the developers modeled each aircraft in the sim that they used the most accurate specifications for the type aircraft as published by the manufacturer. Each original aircraft was test flown back in the '30s and '40s and the performance results have been published. I think the only way to develop a state of the Art WW2 combat sim is to flight test each aircraft in the sim and work with the weighting variables until the aircraft accurately duplicates the original aircraft test performance. It's impossible over the gulf of time to match perfectly, but I think the developers can get pretty damn close-- enough to meet the original aim of the sim.
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