Quote:
Originally Posted by speculum jockey
That's an excellent example of "picking your battles". FPS's can do this much easier than Flight Sims since you are usually stuck on the ground in a certain area. Flight sims don't have that luxury of being able to hide things in the distance. One thing that I was sort of disappointed with CloD was their lack of "corner cutting" graphics where appropriate instead of cutting features.
Those high density forests we see could have been replaced by "Oleg Trees Version 2.0" and nobody would have noticed and I'm sure it would have helped free up some resources for other stuff.
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Heh I should have read the thread more closely, you pretty much summed it up much more concisely than I did.
I agree that CloD probably could have stood to take a few more tricks from the FPS's