Thread: "Adventure" Mod
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Old 06-01-2011, 09:14 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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I was checking red_sands files to see what they added/changed and came upon some missing in this mod also in items.txt :
horseman shield, drill, virgin set, horseman gloves, sandals of martyr add champion for bonus,
i also added champion in knight set items for bonus att/def, but didnt give them set bonus (-leadreship%) just individual item bonus,
steam armor, arbaleth, black band, telescopic sight, elven bow, live bow, astral bow, thunder musket, fire crossbow, yew bow, skill bow, martyr sandal, virgin set, critical set add human archer bonus ,
rehha shield, storm eye, dragon eye, dragon heart, dragon teeth necklace add azure dragon for bonus.
special_params.lng :
sp_lead_orc {
cmc=1
params {
units=orc,orc2 . . . catapult, and ogre are missing here

I thought about removing -1 speed on martyr sandals for animals/droid . . just to leave speed penalty to bipedal creatures (all creatures on 2 legs). Thoughts ?
And question about +res% +crit% you did couple posts before, where did you find reference for int bonus, i wonder how they make other bonus for every 7 int points, and every 20 point longer spells (still have no idea which those spells are). I tried your change in arena.lua and it works great bonus are showed in battles. But now i was thinking what to add every 15 att/def ?
To add new strings in arena but to change into

local defensee=Logic.hero_lu_item("defense","count")
defensee = defensee/15
local attacke=Logic.hero_lu_item("attack","count")
attacke = attacke/15 . . .

and then to figure out something to add, maybe for defense +3% HP to units (like steal defender item), for attack i have no idea.

Last edited by Fatt_Shade; 06-02-2011 at 11:25 PM.
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