Since this new piece of art is supposed to be a combat flight simulation, I'm expecting an unequalled level of immersion, which means :
1) a pilot's body modelled, in and out of the aircraft, able to walk around and do the sights,
2) a living airfield, including men at work, singing little birds, sexy ladies wandering in, ambulances and firemen,
3) historical procedures for take off, tactics, navigation, landing, rearm and refuel,
4) a dead-is-dead mode campaign : if you're downed, you restart as another pilot. The few had no respawn option.
5) a dedicated briefing/debriefing room, where all pilots would meet before scrambling, or after landing, what would involve a few animated sequences,
Personnaly, I hope that the game engine is powerful enough to enable future infantry, tank, ship or subsim-oriented developments.
Men, 8-core processors are awaited for the end of the next year,
regards
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