Looks like the script we are running on Repka and Syndicate is not 100% compatible with multicrew aircraft.
Quote:
Originally Posted by JG53Frankyboy
if you change positions in multicrew planes ONLINE (and only ONLINE !) the game sets the engine temperature to ZERO.
In the Blenheim for example, the causes the engines to stop.....
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Can someone help to change the code in order not to damage engines and controls if a player remains inside an aircraft and only changes his position to gunner or navigator?
Code:
////////////////////////////////////////////////////////////////////////////////////////////////////
// destroys aircraft abandoned by a player.
private bool isAiControlledPlane (AiAircraft aircraft)
{
if (aircraft == null)
{
return false;
}
Player [] players = GamePlay.gpRemotePlayers ();
foreach (Player p in players)
{
if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
{
return false;
}
}
return true;
}
private void destroyPlane (AiAircraft aircraft) {
if (aircraft != null) {
aircraft.Destroy ();
}
}
private void explodeFuelTank (AiAircraft aircraft)
{
if (aircraft != null)
{
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
}
}
private void destroyAiControlledPlane (AiAircraft aircraft) {
if (isAiControlledPlane (aircraft)) {
destroyPlane (aircraft);
}
}
private void damageAiControlledPlane (AiActor actor) {
if (actor == null || !(actor is AiAircraft)) {
return;
}
AiAircraft aircraft = (actor as AiAircraft);
if (!isAiControlledPlane (aircraft)) {
return;
}
if (aircraft == null) {
return;
}
aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}
/***Timeout (240, () =>
{explodeFuelTank (aircraft);}
);
* ***/
Timeout (300, () =>
{destroyPlane (aircraft);}
);
}
//////////////////////////////////////////
public override void OnPlaceLeave (Player player, AiActor actor, int placeIndex)
{
base.OnPlaceLeave (player, actor, placeIndex);
Timeout (1, () =>
{damageAiControlledPlane (actor);}
);
}
public override void OnAircraftCrashLanded (int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftCrashLanded (missionNumber, shortName, aircraft);
Timeout (300, () =>
{ destroyPlane(aircraft); }
);
}
public override void OnAircraftLanded (int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftLanded(missionNumber, shortName, aircraft);
Timeout(300, () =>
{ destroyPlane(aircraft); }
);
}
//////////////////////////////////////////////////////////////////////////////////////////////////