Quote:
Originally Posted by RE77ACTION
One more thing about the trim of your aircraft. If you don't like to trim your aircraft constantly, you don't have to. The only thing you have to accept then it that it doesn't fly completely neutral all the time. I myself like to trim my aircraft when flying the first straight after take-off. After that I make only minor adjustments during the mission.
If you fly this game with a joystick (which is recommendable), I suggest you change the key bindings when it comes to trimming. I personally use the up and down arrow for elevator, left and right for ailerons and delete and page down for rudder. This make trimming a lot easier compared to the default key bindings.
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Thanks.
I have the trim keys mapped to my keyboard as single keys. + and - for the elevator.
I tried trimming the Spit last night, and as you said it rolls right due to the aileron problem. So taking my hand of the stick is not possible. I tried it whilst looking at the map and moving it around, I ended up rolling right and going way off course...
But when I tried trimming the plane I noticed that there only seems to be 3 steps between -0.1 trim and -0.2 trim and -0.1 trim is not enough to achieve a level flight but -0.2 is too much, and none of the settings in between seem to work all that well either.
I spent more time correcting the dive or climb induced by trimming the nose down or up than I did anything else. I tend to "porpoise" anyway, if I'm interpreting that term correctly, if you looked at my flight from a side on view as a graph the line would by going up and down quite a lot.
Whilst I have to have my hands on the stick to correct the roll to the right characteristic (even the BF110 does that?!) I might as well use it to keep the plane in level flight on the other axis.
Last night after trying a few times to get the 2nd Spit mission done I decided to turn on CEM.
It actually doesn't seem all that difficult, in fact I didn't really do anything - I left the prop at 100%, the mixture at 100% and simply adjusted my throttle as and when I needed to. The RPM does seem to drop dramatically when I go to dive but then picks up again just fine. The Spit was also a bit faster, after a while, I got up to 270mph at around 7000 ft, Viper2000 talks about 15000 ft but the missions don't require that as the enemy planes aren't much higher than 6000 ft from what I can tell, especially the bombers.
The bombers in the 2nd Spit mission out of Manston still seem to outpace the Spit though, I thought bombers were slow and heavy but the He 111 seems like it's at least as quick as the Spit I'm flying if not quicker. But when you get up close to them they all of a sudden don't seem to be as quick. It is rather confusing. I can't catch them if they get away off into the distance but if I get close they're sitting ducks.
I ended up chasing them all over the London area and around North Weald and then out into the Channel whilst they carried out their flight path, took a few stragglers down but 7 got away. By the time I decided to break off and head for home the rest of the squadron had been landed for quite some time and would've been having dinner if it were real.
I am getting there. It's a shame the simple engine management works in the way it does though.
I still can't land a plane most of the time though, had the same issues in IL-2 1946, I tend to dig the nose into the ground, but that's probably best left to practice and another thread - I did manage to land the Spit on the 2nd campaign mission though, but the next one I buried the BF110 into the ground.
Oh the joys of being a novice...
Many thanks for your advice.