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Old 05-19-2011, 07:13 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
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Quote:
Originally Posted by TheEnlightenedFlorist View Post
Salt Lake City, Utah, USA. Opposite side of the planet.
The planet becomes smaller and smaller )
Moscow, Russia here.

Quote:
Originally Posted by TheEnlightenedFlorist View Post
This code will loop through all BirthPlaces and print a message to the screen if a BirthPlace is on the opposite side of the front line.
So we can change bp army if we find such a contradiction. Just great!


Another idea I have:

If we can track a ground group position we can simplify ground mission creation to the following:

- submission loads group of tanks with waypoints
- script reads current frontmarker positions from the mission
- every minute the game tracks tanks position and moves a frontmarker to this pos with say 3 minutes delay. if all tanks are killed within this 3 minutes the marker is not moved.
- thus several groups of tanks will move the frontline in real time
- enemy tanks will do the same pushing it backward
- if tanks are dead a new group is spawn on trigger in some distance behind frontlines
- tank battle will go on forever if players do not kill tanks themselves
- after a frontline moves further than an enemy airfield the airfield turns to friendly in say 10 minutes (to allow recapture within this period) and then AAA and new tanks spawn near it to patrol it killing enemy players if spawned there (new submission loaded)


If the above is possible a mission maker would have to manually create say only 10-20 tank spawning missions to have a huge battle for 10-20 cities/airfields.

I think we have to place tanks waypoints manually at this point because there are no bridges at some rivers and tanks may get stuck in some villages/cities making it impossible for tanks to get from one waypoint to another if the waypoints are generated 100% automatically. But I am sure a solution to this problem can be found in the future.

Have you heard of mission generator for original IL-2 by Starshoy? It automatically created online missions for IL-2 and was used in the majority of online war projects. I do not know if it is possible to convert it to C# to be used with CloD. At least some ideas can be borrowed for now I think.

And another one for offline I think http://www.lowengrin.com/news.php?90

Last edited by Ataros; 05-19-2011 at 07:27 AM.
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