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Old 05-19-2011, 01:43 AM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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Quote:
Originally Posted by cheyennepilot View Post
My pp is working fine in the 109 E3 ¿maybe because I have it mapped to an analogue axis?
Exactly.
Post-patch it should work like a spring loaded switch with a continuous effect when it's not centered (which would also give much better control via keys/buttons) but after the first time you use it, it snaps to one of the two extreme positions.

Interestingly enough, if it worked as intended it would be hard to use it with a slider: any position except the slider being centered should give a constant pitch change.

Quote:
Originally Posted by Gollum View Post
Not sure if its a bug. 3 positions. (not sure how accurate historically).

1) up - fines prop
2) middle - Prop fixed at position
3) down - coursens prop.

I'm still mad though.== see post above
It's true there are three positions but for the switch, not the prop.

The top position of the switch makes pitch finer and increases RPM for as long as you press it, when you let it go it should snap back to center and no pitch changes should occur (bear in mind that pitch changes are not the same as RPM changes, RPM could still change for a given pitch if your airspeed or throttle inputs change).

The same should happen for the lower position, coarsening pitch for as long as it's pressed.

Meaning, it shouldn't behave like an axis but like a switch that changes pitch while it is deflected and then automatically returns to center and stops changing anything.

This is much like the water radiator controls or the manual flaps on the 109, as long as you keep the button pressed something happens, when you stop pressing it stops changing position.

What currently happens is that any pitch change will lock it into an extreme position and since any off-center position results in a continuous input, it will keep changing the pitch on its own.

I hope i'm making sense.




Quote:
Originally Posted by luthier View Post
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!
Thanks for the prompt replies. Actually the people who have problems are the ones who use keys, it works fine for people who bind it to a slider.

The problem comes from the fact that once you give it any command it snaps to the extreme position instead of coming back to center when you release the key.

As long as it's off center, the prop pitch "motors" keep running: you either end up with a prop that wants to run max RPM all the time, or one that tries to feather all the time.

I hope i'm clear enough in the explanation.


Apart from that, performance is indeed improved on my two year old PC:
Asus P6T deluxe motherboard
i7 920 @ 2.7 Ghz (no overcloking)
Msi Cyclone Ati 4890 1GB
and only 3GB of RAM

I run 1680x1050 on mostly medium settings, aircraft models and land shading on high, grass on, roads on, shadows on, vsync on, SSAO off and it flies really smooth.

So it's not all bad, in fact the only negative thing on this patch for me was the prop pitch bug. There's still a lot to fix, but at least the amount of things improving is more than those that get broken, so we're gradually getting there

P.S.

I've done a lot of testing in regards to controls and so on, if you guys need a list of gameplay related issues (instruments not working in certain aircraft, reversed controls in certain turrets, etc) shoot me a PM and i'll send you what i've found.

It's a couple of issues that affect the bombers mostly, plus some weird control logic in the way the engine controls work in a couple of aircraft (DH-prop Hurricane, Tiger Moth) and the carb heat levers not responding to a continuous keypress (you need to tap them repeatedly instead of holding them down).

I've already posted numerous times on the relevant threads but it does tend to get lost amid the other issues.