Quote:
Originally Posted by TheEnlightenedFlorist
I suspect it has something to do with the first mission still running after the second one is started, or the code isn't destroying BirthPlaces properly.
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Mission loading is additive. This means that previous missions will still be running when you load the next one. This is why it is important to do clean up objects, if you don't need them anymore.
I suspect that BirthPlace has not much to do with creating planes, except as mean for UI making decision where it should show spawn points on map. Probably, we won't be able to handle this nicely until we get access to client UI (i.e. force refresh of UI).
Quote:
Originally Posted by TheEnlightenedFlorist
It destroys "AiBirthPlaces". Do players use "AiBirthPlaces", or is that only for the AI. I saw no way to get a list of player "BirthPlaces".
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I don't think "Ai" is artificial intelligence in this case. Players should use AiBirthPlaces.