Yes this is a problem the FMB overrides the second gunposition.
May be we can create a little mis-file, only with tankers and then load this file into the main mission. So we need only this file to be manual editing.
Will make some tests.
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What I would like to find out is what are the boundaries for these parameters, e.g. can /skill 10 be used or does /slowfire 3 reduce or increase ROF (found out that 0.5 is minimum value for this). Do you have this info by chance?
I am working on a mission fixing various bugs almost every day and just can not try everything by hand )
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For slowfire i think it is the same as in IL-2 (1946)
0.5 – half of historical correct reloading time (guns firing twice as normal)
1 – normal
100 – slowest possible rate of fire
skill i think its the same as in IL-2 (1946)
0=Beginner ... 3=Ace
But i will make some tests to figure it out.