Thread: "Adventure" Mod
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Old 05-14-2011, 10:26 AM
bladeking77 bladeking77 is offline
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Join Date: Jun 2009
Posts: 82
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@Fatt_Shade:

1) I think that it would not work with other mods, but if two mods have no files in common (example: one has "hero.txt" and the other has "logic.txt") then they should work fine together, and if two mods have some files in common (both have "hero.txt") then the game would load only one file ("hero.txt") and the mods would not work properly, or not work at all. I'm not sure my mod would work with the equilibrium mod, but you can try.
2) I got the idea that paladins are slightly overpowered (Paladins + Phantom spell (+enough mana) = Infinite Resurrection), but if it is not so, I can return it back to normal. Anyway, I intend to tweak their "Prayer" skill a little in the newer version.
3) Everything about difficulty is located in the "logic.txt". Dragon experience should be this line: "spexp=0.5|1.0|1.15|1.4". The reason I increased dragon experience requirement (And WEAKENED some of his skills) is because I think that Pet Dragon should only serve as a support, and you should use your army and spells (and your mind, of course) to beat your enemies.
4) Yeah, I missed a lot of stuff for the new units. Hopefully I'll fix them all in the future.
5) I'm not sure why the astral resistance got removed. I'll look into it.
6,7,8 ) Default medal level is 3, so from there on, it's only a bonus for you... Anyway, I'll try to tweak them into being more reasonable.
9) I realize that in my mod you can reach higher level, but I didn't yet calculate how would that affect the higher levels, so I didn't change anything.
10) Of all the 1st level units, only Peasants are able to wield a trident(pike), so I would have to change the item in whole...

Most of the files in "Adventure.rar" are from Orcs on the March, so I didn't edit that many files. It took me about a week (and a lot of experience gained from previous (failed)modding) to make this mod.

Well they are called "Rune Mages" because they gain bonuses from Runes. It's possible and maybe not too hard to add bonuses from runes to other units, but it would require editing .lua files, which isn't very good for health.

I have a couple of Ideas on how to make a %poison damage, but it is somewhat complicated, and depends on what you want to make: Spell, Skill, Unit Talent...

If you want to change the spell requirements for medals go to "medals.txt" then go to which medal you want to edit and replace: "spells_used-[name_of_the_spell]"
with:
"spells_used-[name_of_the_spell_you_want]"
You have to replace it at a number of places, and I haven't tested this, so I can't promise you anything, but you can try it.

When it comes to medals, they use global variables (like "magic_shield_used" which is the number of times you used Magic Shield), and I'm not sure whether it's possible to make new global variables or not.
If it is then I'm going to check out how, and let you know how to change Talent use requirements for medals.

I'm not sure what raven are you talking about, if you can specify it further.

@saroumana:

It's not a bad idea, but even if I did release it in a form of a mod, you still would have to restart the game for most of the changes. The only benefit would be that it would affect all campaigns (if that is a benefit).
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