Having messed around in the mission builder i have some question regarding the AI section.
You can place 3 types of AI:
To these you can apply 6 AI actors:
- airport.cpp
- baseAntiAir.cpp
- bus_car.cpp
- car.cpp
- emrg_car.cpp
- powerOn.cpp
Can anyone shed light on these elements?
I have got the searchlights working via the "Select Object 'anti-aircraft', set a radius to it to hit the spotlight this radius and the script powerOn.cpp," method.
But i'd love to get better understand of what these scripts / AI stuff does beyond turning on searchlights.
Thanks for any help!