yeah thats what i mean
you would have 3 options:
realistic view: one degree of the screen is one dgree of fov
zoomed view one double than the other
wide view: one half than the other
but making sure 6dof keeps the insync fov so distant objects look really distamt by keeping a constant angular size
this effect would be comparable to looking troughg a window with different lenses
your screen wont be a screen a ny more but a window to whatever worlds
when they implement this ill buy trackir