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Old 05-10-2011, 12:27 PM
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raaaid raaaid is offline
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yeah thats what i mean

you would have 3 options:

realistic view: one degree of the screen is one dgree of fov

zoomed view one double than the other

wide view: one half than the other

but making sure 6dof keeps the insync fov so distant objects look really distamt by keeping a constant angular size

this effect would be comparable to looking troughg a window with different lenses

your screen wont be a screen a ny more but a window to whatever worlds

when they implement this ill buy trackir
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