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Originally Posted by raaaid
"trackIR 6dof works just fine "
thats the key it works wrong in every game
as soon as you change distance to the screen the fov GOT to be modified accordingly, im sure the greeks would have done it right since the start
couldnt be easier and less resource consuming than a simple trig calculation
edit:
check the effect i explain here:
the crosshair has a constant angualr size whatever the distance of the camera:
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I know the effect well, it is called collimation, it what is used in modern HUD's to give focus at infinity, it is also used in professional flight simulators.
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thats the key it works wrong in every game
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I'm sorry but that's not true, it works just fine, it just doesn't have the effect you want.
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couldnt be easier and less resource consuming than a simple trig calculation
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I will never pretend to know how easy or difficult it is to write code for software, but I am sure if it was so 'easy' it would have been done, ultimately you need to email someone at Naturalpoint with your concerns, perhaps you will let us all know what you discover?