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On other hand, RoF AI has to be tweaked for not killing its own plane, in CoD AI has (it seems) to be tweaked for concealing that its plane has different FM. Don't you think that "1000 of planes" is possible because of this? I am not saying that is bad (in fact, it is good thing for large scale combat), but this comes not without loosing something.
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You can take all the AI completely out of a mission and the spawnable ground targets and player planes limitations are the same. So no, I don't think it has anything to do with it. The server ( or your own machine in SP) handles the AI calculations (FM). So technically speaking, the better the hardware the more AI planes should be allowed in a mission. In ROF your hardware does not matter as once the limit is hit, (albeit a very small number) the mission will crash, not load, or the master browser stats will disappear.
So in closing, the only reason 1000 planes is possible, is because - unlike in ROF, your hardware determines the amount of planes and/or objects and not the game engine.