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Old 05-07-2011, 02:54 PM
Ataros Ataros is offline
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Quote:
Originally Posted by wildwillie View Post
How does this work if the mission changes maps ?
I think as we have only one map atm (channel one) there is now need to change it. When more territory is added to the map I think there will be a way to load it dynamically without stopping a server the same way as everything else.

Quote:
Originally Posted by wildwillie View Post
Again IMHO allowing a mission builder to just add missions to a list which is run in order seemed simplier.
With CloD engine it works very similar: mission builders can add separate missions to a list and then they are loaded into the server by a script. You can have absolutely empty original mission with a script that will load all other missions into it one by one say every hour or based on specific triggers like victory conditions, etc. All objects loaded by previous missions stay in the virtual war on the server like it happens in real life. I.e. they are not unloaded from the server when mission objectives are complete. You can use scripts to get statistics from the server to web or create a mod for your particular server or your virtual war to show all the statistics needed inside the game.

The difference from Il-2 is that it can all happen in real time: you analyse results of the mission in real time and load new missions in real time. There is no need to stop the war or change a map. Same way as in real life.

In IL-2 virtual wars ppl used particular scripts to analyze logs of separate coop missions to move frontline on web map and to create new missions with new mission objectives. Now you can rewrite the same scripts in C# and include them in the server script to have the same results but in real time.

Try the simple script I link to in my previous post. It is sufficient to create some interesting dogfight missions. Say having 20 missions running one after another with several different time-cycles and overlapping in time can produce very vivid and unpredictable airwar environment.

Quote:
Originally Posted by wildwillie View Post
Are you supposed to be able to communicate with the Dedicated Server console ?
Sorry I do not know anything on console.

ps. All the above applies mostly to virtual wars that used to be run in coop mode. If you just want to run a simple dogfight server you do not have to use any script to load missions of cause. You can do it the old way like you did in Il-2, but I personally think it is much more fun to let your missions overlap in time at your server.

Last edited by Ataros; 05-07-2011 at 03:04 PM.
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