Quote:
Originally Posted by nats
And most importantly everytime I play I get my sense of belief ruined by something - either its the rubbish scenery over London, or the extremely short view distance of ground objects, or the lolly pop trees, or the cruise engine bug, or the stutters whenever anyone first shoots at a bomber, or the rubbishy looking Channel sea (since when has the Channel been reflective), or the complete lack of radio commands. You just cant do ANYTHING in the game at the moment without meeting bugs and unfinished bits and pieces.
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"Sense of belief getting ruined by some technical problem or another" is a very important point. I'm fully on your side with the general concept. This is exactly what is happening to me and probably most others too.
But keep in mind that even the old IL-2 also had lots of potential immersion breakers, even after a decade of ripening. E.g. AI breaking at 400m, light-speed gun sound propagation that made it possible to dodge supersonic bullets by ear and so on, the list could be continued for pages. It did not keep us from loving the sim. Why?
The all-important difference here:
we also had many years for adjusting to those shortcomings, for developing blind spots and basically accepting those details as genuine parts of our "virtual reality". Now when something new comes along, we still won't notice immersion breakers a lot if they happen to be the same ones, but if they are different ones they, sadly, will stand out prominently.
PS: you say you did not own RoF until a few weeks ago - well, i've bought it on the day of the european release, and after few days i was happy to write the money off rather as a donation to the flight sim cause than as an actual purchase. It felt exactly as you are describing CoD now, a collection of immersion breakers with serious lack of game wrapped around a core made of technical problems. I've heard it's supposed to be much better now, but i did not really bother anymore. I guess the nats-RoF relationship was being very lucky by skipping over the rough phase

(on a related note: the pay-by-plane model is totally unattractive to me: if they'd group them into consistent scenario packs, even with the same average price per plane, my willingness to sink more money would be much larger)