Poppy -
I've been looking for the same thing (More info in an event log). As Zalty mentioned I think we need to script what we need into the mission so things are printed out to an event log.
Only problem I see is the lack of documentation on exactly what classes methods are accessible in the scripts.
We would need something like
OnStaticDestroyed() <-- Damaged also
{
writeEventLog(timestamp, static, player, event);
}
OnActorDestroyed().....
etc.
We also need a way to communicate with the server when it is running to send chat messages, load new missions, etc. So far I have not been able to get a connection to the server like I had with IL2. (It comes back with a java exception: Connection Denied) Maybe we need to switch from a Java to C# or C++
RAF238thWildWillie
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