Quote:
Originally Posted by DoolittleRaider
With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.
The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time.
Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so.
imho
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Definitely entering into the theoretical realm at this point, well beyond anything that could be considered realistic.
I could be wrong, but from what I've already seen I don't think the game engine itself will have a problem rendering several hundred aircraft at once, at playable frame-rates, when the hardware is capable of doing so.
And in the meantime, right now, purely in terms of numbers of planes, video's can be made, using the current game, with enough aircraft in them to recreate anything that actually happened during the Battle of Britain. Whether anyone has the skills and commitment to work around the game's other limits and actually do that is another thing.