Quote:
Originally Posted by Csimbi
Yes, income is important - but only for the corporations.
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And games, unfortunately, are made mostly by corporations.
Minimizing costs by eliminating the expenses of packaging, disc duplication, shipping etc. isn't just a question of greed, however. Digital distribution is what allows many small, indie developers to stay in business by letting them sell their products directly to the gamers without the involvement of a commercial publisher. I shudder to think what the gaming market would look like if we were at the mercy of major publishers like EA, Activision or Eidos, i.e. the players with enough financial muscle to effectively distribute physical retail copies worldwide. If that were the case, we'd probably have little to choose from except shooters, racing sims, light RTS' and maybe some JRPG's.