Quote:
Originally Posted by Rattlehead
The cem alone will keep you busy for a long time. I had oil all over my windscreen within 3 minutes after first trying it out, but it gets rewarding as you learn about what keeps the bird ticking over.
As for single missions, well I've tried a few and they're fine...but to be honest I prefer making my own in the FMB and then putting them in the single missions folder. (I have quite a few to keep me busy.)
But the comms aren't working...not such a big deal if you just want a quick dogfight, but it's getting a bit annoying if you want to create or play a mission with more depth to it.
The AI is...inconsistent. Sometimes they'll play by the rules and sometimes (actually a lot) they will pull off moves that have you staring in blank astonishment.
Even so, the damage modelling is off the charts and every now and then I go through this zen moment when it all becomes crystal clear and I realise just what incredible potential this game has.
(Keyword is potential.)
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Thanx's Rattlehead. Fantastic imagery! Anything on single player campaign? Is it relative to IL2 1946, and how do the overall flight characteristics compare? I likes po'tential but, I do need communication with my flight element even in single player. Kind of leaves a guy with wingman as effective in a dogfight as a bumper sticker on the tail saying "baby on board".
It was my view that no kill was worth the life of a wingman. . . . Pilots in my unit who lost wingmen on this basis were prohibited from leading a [section]. The were made to fly as wingman, instead.
— Colonel Erich 'Bubi' Hartmann, GAF.