Quote:
Originally Posted by Rattlehead
This is what I find a bit funny about the PC market, because I very much doubt there will be a single game that is optimized for six or eight cores before (at the earliest) 2013.
I'm willing to bet quad cores will still be the real world standard until then. Developers are not going to develop games for six or eight cores as it will be isolating 80% of the market.
Nobody is making uber game engines for PC right now, largely because of economics...even Crysis, Crysis 2 and Metro 2033 run perfectly well on a dual core on maximum settings.
So while it's nice to be able to boast a fast quad or hex core CPU, for 90% of games out there it's overkill, imo.
I'm willing to bet the same will apply to six and eight core cpu's in the foreseeable future.
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Uhh lol - dont know what universe you are from. I have metro and I cant even max it out without bad fps slowdown in some places. Crysis and crysis 2 are old tech, bad choice.
BFBC2 uses 8 threads btw, WOP uses 4, BF3 will require a quad probably, so I dont know where you are getting this info from. Mulithreading is slow in uptake because its hard for programmers to learn, its biggest advantage was with DX11, but thats not used because so many games are made as cross platformers now.
But please dont give out misinformation, I get your point, you dont need a 6 or 8 core right now. 4 threads is fine, but in a year it will be limiting your pc badly, in 2 years = disaster.
Already if you look at tri sli 580s they are limied by mobo and cpu for example.
ANyway I am exhausted from writing a paper - OP dont listen to tech advice here, I can tell you from a years experience you wont get very good advice. Go to tomshardware and post there or another good pc/oc forum. This is not the place.