Quote:
Originally Posted by Mysticpuma
The Gaijin Studio is small, has only been running 2-years in Flight Sims and yet has produced Software for PC, PS3 and 360. They have created Two flight simulations including Apache Air Assault and this is in a very short business life-span.
Consider that to the experience and time that IL2 has had to update 1946 and then create CloD and it's not a fair comparison.
I am truly impressed with WoP and the new patch which vastly improves the FM of current aircraft.
I do know that in the future CloD will of-course be as good as IL2 1946 was, but lets also be honest and say that WoP on full Graphics settings, at 1920x1200 runs on very humble systems. I love the particle effects, water and oil on the cockpit, draw distance....it blows me away.
Cheers, MP
|
+1
I think there's a tendancy on here to jump all over WoP almost out of self defence.
I like what Gaijin are doing, which is basically bluring the edges of sim/video game. They are getting people interested in Sims again, people who got out of PC gaming. (CFS3 killed it for me) I bought 1946 for the first time last year, because of BoP.
They make cinematic games, with simulation elements. I think they were surprised about how much critiscm they got for 'dumbing it down' and they are getting more serious about FM/DM (platform limitations excepted).
They seem passionate about flight, they also seem to be able to make money from it. I hope that they continue to grow and develop the BoP/WoP series and as a by product titles like CoD and RoF get the benefit of the people who catch the bug and want to take it further.