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  #10  
Old 04-28-2011, 08:34 AM
MuxaHuk MuxaHuk is offline
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Join Date: Nov 2009
Posts: 19
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This sample to use Time.current()
count in seconds from started battle.
Code:
 private double nextMsgTime = 0;
 public override void OnTickGame() {
    base.OnTickGame();
    // Time. current() in seconds from Battle Start
    if ( Time.current() > nextMsgTime ) {
      nextMsgTime = Time.current() + 10.0; // 10 seconds to next message
      GamePlay.gpHUDLogCenter( "Time elapsed (in seconds) = " + Time.current() + ", next message will be at "+nextMsgTime);
    }
  }
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