I thought a 32-bit application (i.e., the launcher.exe) couldn't possibly use more than 4 gigs of ram, whether your running 32-bit or 64 bit? If your running 32-bit operating system, then it can use up to ~3 gigs and if your running 64-bit, then up to ~ 4 gigs...so the 64 bit gets you 1 gig ram more to use...but then if your running dx10...wouldn't that take up more memory and partially offset this apparent advantage? And if the launcher.exe was 64 bit, that would be a different ballgame. Then 64 bit op sys could use a shizload of ram, but 32 bit op wouldn't even be able to run the game I guess. Where am I wrong?
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