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Old 10-24-2007, 05:04 AM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
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Quote:
Originally Posted by Pit
Personally I am rather dubious as to how "fatique" is going to be modeled...

I can tell you from PERSONAL experience of flying REAL combat aircraft (albeit in jets... F-111, F-4G/E, and F-16 )AND in combat, and having the WONDERFUL opportunity to fly several WWII A/C... compliments of the CAF (Confederate Air Force/ Commemorative Air Force)... pilot fatigue is VERY different for each person... a pilot in very good physical shape and using proper techniques can sustain high G maneuvers and higher G's longer, and better than somebody that is not as conditioned or experienced in proper techniques... I also can attest that even if you ARE bone tired, that when bogies are sighted... that fatique goes away VERY FAST and is indeed replaced with serious adrenaline!!! BUT... after the engagements are over and you make it back to base... you almost have to be lifted out of the cockpit you are so beat. Especially if it is not the only sortie you flew that day!!! It is not typically, until AFTER you are safe from the engagments that the fatigue sets in... and in MANY cases the shakes!!!

So how is this going to be modeled properly... ESPECIALLY since they flew several sorties a day??? I am curious but a bit apprehensive as to see how this will be done!!
Exactly.. and thats why I say it would be hard to model.. because of how it was. Some pilots used to work out constantly... while others partied hard... some guys were small and wiry while others were big and strong as an ox... How do you model that in a way that is .. realistic? You will wind up with everyone being in tip top shape... and the "fatigue' level will be equal across the board eventually... How many of you guys would set your fatigue levels at average? The AI you might mix up... but you? You will be what you will be..... and you cant tell me that anyone in here would shortchange themselves for "realism's sake... knowing that there is a pretty good chance that the other guy either is at max or near it... It is a waste of time IMO in anything but the AI... and that would be interesting because it would give you another level of AI variables to program. When I make a mission I usually mix up the AI... most are average.. or a mix of average and veteran with the rookie and occasional ace tossed in there... to me it makes for a more interesting mission than setting then all to Ace or rookie or whatever.. and fatigue would be another variable to use in AI programming.
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