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  #35  
Old 04-24-2011, 12:50 PM
kimosabi kimosabi is offline
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Join Date: Dec 2009
Location: Svalbard
Posts: 439
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There sure are certain aspects that lacks big time. As have been noted before, the sounds we have right now(external engine for example) HAS TO BE placeholders. It can't be anything else IF this truly is a state of the art combat sim. Which it is showing us to be more and more as the patches pile up.

Like, when you try to kill your DB or forget about pitch etc. and the rpm exceeds 3000rpm, the sound disappears in cockpit.... I hope thats not a game engine limitation of some sort.

There are people that won't take notice at all, but once the sounds are up to par, they will. Doesn't matter how much knowledge you have about sounds, true quality always speaks for itself.

Oh, I've bailed out of a 109 four times now, not one time did the chute open. What's up with that? lol
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