Quote:
Originally Posted by Lololopoulos
can anyone tell me why is it so hard to make realistic engine sound? I don't know much about computer programming and game designing.
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The biggest problem is you are trying to accurately replicate something that people have an incorrect memory of. When you think of a Spitfire engine, you think of the video where you were OUTSIDE listening to the engine.. inside it sounds completely different..
Its the same with Tracers and Properller disk... we have memories burned in from years of watching video.. and the technical aspect of the video creates falso images (tracers wobble due to vibration etc.)
The question is do you want reality, or do you want what you THINK it looks and sounds like..
All that being said I think the sounds need work.. but again.. if its a stable place holder I'd put it on the list for later work...