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  #239  
Old 04-22-2011, 06:46 PM
41Sqn_Stormcrow
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The most important thing to retain on this thread is that we have come to the conclusion that the aim circle should be wobbling freely as long as one of both virtual eyes can see the full aim circle on the reflector glas. The dev team should take notice of this and hopefully implement this in one of the next patches.
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