Quote:
Originally Posted by Lixma
It's a psuedo-effect. It just tracks your head position and blurs the outer edges. Like a fuzzy tunnel. If I want to glance at my instruments I have to physically move my head down to 'de-blur' them.
We'll need iris scanners (or something) for a PC to even begin to guess where we are actually was looking, and therefore which area of the screen to blur.
I was going to grab a few pictures to illustrate but the ROF mothership is on the dark side at the moment.
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I understand where you are coming from but you clearly do not understand the drain on resources that implementing these will have on a already system pushing game.
I agree that at present track ir users do have more of an advantage than they had compared to 1946. The best they could do at the moment would be to remove the head locking in the shift f1 view.