at least they don't sound "phased"...
sound engine needs to be assigned to a seperate cpu core though
I noticed with the Options > Audio, that running the test function for different speaker set ups produces some really wired result... 5 ch from Stereo(??) for example after setting Surround. etc, etc
shut down the sim and go back in and, Stereo results in two speakers in the test
intrack LOD levels are all over the shop
*EDIT
look in the Config.ini and try setting SamplingRate to 48000... might just be me but it seem to improve the soundings a bit
[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1 *<<<<< ?
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=0 <<< default = 1
MusState.inflight=0 <<< default = 1
MusState.crash=0 <<< default = 1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=48000
NumChannels=2 <<< doesn't seem to change
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0 <<<< default = 1
RadioFlags.PlayClicks=0 <<<< default = 1
ActLevel0 <<<< ? default - me no alter
MicLevel=0 <<<< default = 10 or something like that
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=6 *<<<<< ?
vgMaster=7
vgVoice=7
vgMusic=7
I also noticed, when I belly landed, that the scraping sounds stopped when the plane did
__________________
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Stand alone Collector's Edition
DCS Series
Even duct tape can't fix stupid... but it can muffle the sound.
Last edited by Wolf_Rider; 04-21-2011 at 04:23 AM.
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