Quote:
Originally Posted by ckdamascus
Look at my old thread regarding Sacrifice and Astral Resistance. In the current patch, you absolutely want to have as high Astral Resistance as possible. Sacrifice will still give you the FULL benefits of the restoration, but the Astral resistance will REDUCE the damage you take.
Healing doesn't matter if the Shaman die. Every other round is still wasteful, so I would need to resurrect. Every round I do not have a counter-attack giant is potentially 30-40K less damage aggregate PER GIANT against the enemy.
*yawns*, 8500 damage is very crappy if you can consider the preconditions. To do this I need to add CRAPPY units (blood shaman and normal shaman or even one of them). Shaman die too easily compared to even the Orc Chieftain, that is more to resurrect. Also, there is a big cooldown, and it hurts the CRAPPY orc chieftain's combat abilities even more, due to loss of passive adrenaline buffs.
Anyway, so why do I say 8500 damage is crappy? Shrek team works well if the leading Giant unit blows an enemy counter attack. I will typically have the giants together for this reason and spirit strike hurts friendly units AND pushes them back. Double bad.
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Sacrifice/Astral resistance combo didnt know thx for info. It`s even easier to restock my army now
For Shamans i didnt say every other but almost EVERY round with only 8 adrenaline cost, and their gain +1 adrenaline for every orc unit attack + from kills. They reset their abilities (fighting spirit) almost every round. And with full adrenaline they make 25-31 magic range dmg/heal your army, only few other 4th lvl can do anything similar (necromancer normal attack alchemist poison bomb). I never use shamans to fight, they stay behind and spam totems and magic axes, rarely they actually attack some1 with melee attack.
I mentioned spirit strike in general not connected to shrek build. 27 chieftains 8500 dmg to 2 units, 2000 physical and 6500 astral (bonus from 200 blood shamans). In same round 28 ogres did 2600 physical dmg to 1 unit. I just say spirit strike can be nice aoe dmg ability, and it`s 35-45 physical +1 astral dmg/blood shaman in army so no enemy have resistance to it. It`s aoe, but who said you need to do it near your own units ? And it cost 20 adrenaline, so you`ll lose 1 lvl of adreanline, but if you kill some1 with it it`s back up on 3 lvl so no combat stats lost. I did this with all orc army just to compare 5th lvl units.
I agree blood shamans fit more with orc range units, but their bonus to chieftains is nice to know.
In pure shrek team chieftains are weaker then other, but in comparing orc 5th lvl`s i like them more.
So exorcism use is to kill undead/demons, and demonolog can summon demon, so does that mean this spell make x3 dmg to them (they are both summoned and demon)

Actually i never use it since every time i get that spell i already have some better available.