Quote:
Originally Posted by TUCKIE_JG52
I've never seen so many, to get so angry with so few by so few bugs.
90% of the "intended bugs" are things that people haven't read in the manual (antropomorphic controls, engine failure due to unexperience, shaking when outside parameters, gyroscopes sounds when no engine running, and a long etc). Everywhere in the manual there are advices about buildings and trees to be deactivated or minimised if there are fps problems. That's a simply question that every flight simulation fan knows "thanks" to FSX.
CoD must be analysed as a flight simulator, not as a computer program. Read manual, learn to fly properly, and when you have more than 10 flight hours in full real settings without killing your engine, then analyse.
Of course, a gaming magazine is not expected to make any kind of serious analysis about a serious simulator. That guy simply didn't read the manual.
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If the guy got his hands on the unpatched release version I'm surprised he even gave it a 3 out of 10. It was a 0 out of 10 out of the box. Simple. Could not run it on my within minimum spec computer. With Fridays beta patch the game is up to 8 out of 10 on my 4 year old computer. There are still ctd's if I switch to outside target views so I stopped doing that. This morning I flew for an hour without any ctd. Did a few morning intercepts, got a few kills and returned to base. Very immersive. If 1C is smart they release a new patched up version of Il2Cod around Christmas with a few more planes and publicity gizmos and a new name ala RoF ICE. That way they have a fresh start and new buyers don't have to download 5 gb of patches in order to play the game.