Quote:
Originally Posted by burlaff
1) I simply can't enable grass, well not properly anyway. When I enable it I just get weird blocks for grass as shown in the attachments
I'm running Windows 7 btw so its not the XP grass bug
2) No matter how high I set landscape options, at ground level they look like mush, not the nice 3D-ish textures I've seen in some screens.
3) Self casting shadows don't seem to work at all for me. When I enable shadows there is no difference, just the il2-1946 style gradual dimming. You can see this in the screens I posted.
As mentioned before I'm running Windows 7 with an ATI 5770 if that's any help
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Maybe most likely your settings.
These settings or simiar might help :
The settings below are working great for me, I believe I can still turn more to high. BTW, no overclocking on my CPU or 5970.
ATI 5970 Card Settings:
AA: Now 4x Changed from 8X Box
AF: Now 16X changed from Use App Settings
Tessellazation: Off
CAT AI: Set to Performance with Enable Surface Format Optimization Checked
MipMap Detail Level: High Quality
Vertical Refresh: Always Off
AA Mode: Quality, Super Sample AA
OpenGL: Triple Buffering Checked (it just is)
In Game Settings
Resolution: 1920X1080 60 Hz
Full Screen
(Show Advanced)
Model Detail: High
Buildings Detail: Medium
Land Detail: High
Forest: Low (I had forests on High and it looks awesome, Changed to low to help performance cuz most of the time I am at altitude taking out opponents)
Visual Effects: High
Texture Quality: High
AA: Off
Anti Epilepsy: OFF
SSAO: Off
Damage Decals: High
Buildings Amount: Medium
Land Shading: Medium changed from Low
Grass: On
Shadows: On
Roads: Off
Mirror: On looks fine no apparant FPS hit
I checked the config.ini and noted the ProcessAffinityMask = 2 so we are pushing to second core? Is that good enough? I dont know much about that. why not to 3, 4 5, or 6 in my case? I hear we can turn it to 15 for 4 cores?