....is what sorted the majority of Eve onlines player problems.
So could this idea be translated to CoD. I don't see why not with some tweaking?
Some of you know me from the old UBI forums. I am a former RAF Officer (and Blitzpigs member), I love this game from IL2 days but we do need a collective to feed back up the chain in an orderly fashion.
What we have is similar. A group of flight sim enthusiasts who have disagreements but do all agree on one thing our passion for this game and what it represents.
We have lots of voices but maybe what Luthier and Co need is a small collective of members who are well known and respected in this community to provide that voice and feedback for Luthier so that he can develop one magnificent sim.
There is a lot of noise here on the forums. We all agree though we want CoD to be the best game for us all. So why not try this approach with some tweaking so Luthier can discuss the wants and needs with a much smaller nominated group of players who can filter the data BACK to Luthier in an organised and presentable manner. It's up to us to make this the best game possible but Luthier can only do this when we are not all shouting at once. Its simple man management.
Below is an example of how succesfull this has run with Eve Online. I am not saying it needs to be indenticle but I do think the old saying "Too many cooks..."
http://www.mmogamer.com/05/07/2009/e...n-mmo-near-you