I'll just copy my post from
Syndicate forums:
Please have a look at post #73 from a developer here.
http://translate.google.com/translat...964%26page%3D3
Corrected translation:
Quote:
In the enclosure there is simple example of a mission with a script - run mission 1.mis (in 2 pieces), it executes the script 1.cs - every 1200 ticks of game (~ 30 ticks a second, iirc) which loads the mission 2.mis (1 Spitfire) - this is the answer to how to create a group of aircraft every N minutes.
When a player leaves the plane - an event triggered OnPlaceLeave and a second later the plane is killed - this is the answer on how to get rid of bots. Naturally, for your specific conditions, all this can be reconfigured.
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I think using these scripts we can
1) kill all bots after a player exits an aircraft for better stability
and much more important(!)
2) create any submissions for current mission loading every 10, 15, 20 and 30 minutes, including
- programmed bombing runs on England (and France )
- tank battles
- armored cars attacking airfields
- ship convoys (bombing/intercepting submissions)
- free hunters surprisingly attacking on takeoff
- submarines sinking convoys (with 3rd party addons

)
- etc, etc.
Basically any mission from Offline Campaign can be taken online.
Another useful thread on scripting and triggers.
http://translate.google.com/translat...hp%3Ft%3D68369
upd. New forum section on FMB and scripting
http://translate.google.com/translat....php%3Ff%3D234
Lets make some small missions consisting of 3-4 submissions first to simulate what we had in IL-2 online wars like VEF or ADW.
File with sample mission from developer attached. Let the full-scale war begin!