I have no idea whether the dials and cut-out were more realistic before, but I know they seem more lifeless and uninteresting to me now after the latest patch.
If it were me I would have toned down the needles a bit, but just because I found it a little annoying the way they constantly flickered like that. But I would have left the engine cut-out like it was, if only because I found it a nice change from the old series and it made me fly more carefully.
I'm hoping that, as others have suggested, it was just a quick fix, and at some point the harder job of just toning down the effects a little will be done.
If that's the case, I'd rather the devs didn't take that more reactionary approach to changing things, and that they decide not to do that with other issues in the future. I want them to leave things how they think they should be, until conclusive proof is provided that it should realistically be some other way.
And when something is endlessly debateable, despite all the differing 'proofs', I want the devs to make the decision how it stands, not the community. I want the sim to be made according to the developers own vision, not mob rule.
That's the real issue for me.
I think the community should have as much input as possible, but at some point the developers have to also say, if it has to be done one way or another and it can't be made optional, and we just have to toss a coin to decide which way, we're not going to toss a coin, we're going to do it the way we think it should be done.
I'm trying to remember some examples from the old series where I thought the developers compromised on that too much, but I can't remember what they were. It has happenened before I'm sure, but not often. And it's not a road I'd like to see them go down more so now.
I personally do appreciate the expert input from the community, but I don't want them to run the show in terms of what's 'real' and what isn't. None of it's real at the end of the day, it's a simulation, of things that are often just too variable and inconsistent to be able to make definitive statements on.
I'm not saying the developers are infallible and that they can't make mistakes. But if and when they do, that's when the community can provide irrefutable proof to correct them, as has been done.
But, again, and finally, when there's no conclusive proof on some infinitely arguable aspect of this sim (and I'm not even saying that was the case in this instance, I'm talking more generally), I'd rather see the developers version of how they think things should be, not the version according to what some vocal element of the community wants or thinks is right.
|