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Old 04-15-2011, 10:41 PM
DickDastardly DickDastardly is offline
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Join Date: Apr 2011
Location: Birmingham, UK
Posts: 17
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Little or no improvement for me with regard to fps or stutters (21 fps flying low over London compared to 20 before) on a q6700 with a 460GTX and 4 GB RAM running Win 7 64bit at 1280x720. All settings on Med except grass off, SSAO off and AA off.

EDIT: When I wrote the above I was testing at rooftop level over London. Since then I've tested other quick missions where I get an average fps improvement of 38% compared with the last patch or 48% compared with the original release!

Bugs
-Building LOD loading seems to be worse than before, the simple blocks with flat greeny-brown colour frequently don't improve for some buildings until very close to my aircraft (whilst other similar buildings further away are drawn at much higher LOD).

-On a related note, the heights of the simple boxes at lowest building LOD are always lower than the heights of their higher LOD versions. This gives a literal "pop-UP" effect as you approach buildings.

-Sometimes the shadows of buildings near the edge of the screen are stretched horizontally all the way to the edge of the screen.

-Building and tree shadows generally are still really flickery.

-When viewing exterior of own aircraft, insignia, roundels, numbers etc often disappear when FOV is set to 90 (and reappear at lower FOV settings). The same thing sometimes happens with the close up land detail textures (i.e. they disappear at high FOV leaving just a blur).

-Fuel storage tank fires turn to white blobs when seen at certain angles/distances.

-Radio sound/commands still broken.

-True fullscreen mode still isn't working (and this disables nVidia 3D Vision).


Suggestions
-Please add considerably more sliders to the graphics options, allowing us to independently control model, texture and shadow detail for own cockpit/own aircraft/other aircraft/ground vehicles/buildings/trees/landscape. The current texture slider is almost useless as lowering it makes the landscape really blurry whilst still needlessly loading excess detail on buildings.

Ideally we should also be able to control the ranges at which various LOD are drawn (by type) so that, for example, we could extend the range at which low detail buildings first appear by sacrificing the highest LOD on nearby buildings entirely.

-Presumably drawing a flat grey box takes exactly the same amount of processing power as drawing a flat greeny/brown box so the lowest LOD for buildings should have each one drawn with the average colour for its higher LOD texture i.e. buildings which are predominantly light grey should be drawn as flat light grey boxes when far away, buildings which are mainly brown should be drawn as flat brown boxes etc (you could also draw the top surface of each box with the average colour of that building's roof texture). This would dramatically improve the visual appearance of the game and make the LOD popup much less noticeable.

Cheers,
DD

Last edited by DickDastardly; 04-16-2011 at 02:41 AM.
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